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	<title>Granted &#187; Games</title>
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	<description>Grant Robinson's thoughts and findings on design, games and digitalia</description>
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		<title>Trends in gaming</title>
		<link>http://grant.robinson.name/blog/2008/12/trends-in-gaming/</link>
		<comments>http://grant.robinson.name/blog/2008/12/trends-in-gaming/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 09:01:37 +0000</pubDate>
		<dc:creator>Grant</dc:creator>
				<category><![CDATA[Games]]></category>

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		<description><![CDATA[A nice overview of the current state of gaming if you haven&#8217;t been following the industry too closely lately.

Some quick takeaways:

Over 50% (US) adults now play video games. 40% + are female.
Gaming industry is worth 34 billion worldwide &#8211; bigger than movies, music &#38; books.
Closer ties between gaming and movie industries. Gaming starting to pull [...]]]></description>
			<content:encoded><![CDATA[<p>A nice overview of the current state of gaming if you haven&#8217;t been following the industry too closely lately.</p>
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<p>Some quick takeaways:</p>
<ul>
<li>Over 50% (US) adults now play video games. 40% + are female.</li>
<li>Gaming industry is worth 34 billion worldwide &#8211; bigger than movies, music &amp; books.</li>
<li>Closer ties between gaming and movie industries. Gaming starting to pull talent from the film industry as well as create it&#8217;s own entertainment franchises (including movie spin-offs).</li>
<li>World of Warcraft really is a phenomenon. With 10 million+ active subscribers, it&#8217;s over 10 times more popular than any other MMOG.</li>
</ul>
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