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All Blacks Rugby Challenge

At Sidhe I lead a small team in the concept development, design and production of interfaces for the All Blacks Rugby Challenge video game released on Xbox360, PS3, PS Vita & PC  to coincide with the Rugby World Cup. The game features deep customisation functionality and an innovative interface that blends 2D and 3D elements to create a visceral experience where you never leave the action.

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Vaeggan Wall

Through Gibson Group International I did concept development and previsualisation for the ambitious Vaeggen Wall interactive exhibit for the Museum of Copenhagen. The roaming installation featured a 12 meter long, interactive, multitouch screen allowing multiple visitors to simultaneously navigate a 3-dimensional pictorial representation of past and present Copenhagen. The project also supported user-generated content in the form of text, photos and video uploaded on-site, or via an online version of the wall.

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Xero Personal

While at Xero I was the lead interaction designer on Xero’s personal finance solution. The visual design is an evolution of the core accounting package’s interface, tailored to appeal to a broader audience and support BNZ’s co-branding. Under the hood it’s a whole separate application with all kinds of smart functionality, including the ability to track your spending habits and progress towards savings goals – all without you needing to lift a finger.

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Xero

As Senior Interaction Designer at Xero I was responsible for taking complex user requirements and accounting rules and turning them into intuitive, engaging and efficient interface designs and user experiences. We got regular feedback from our customers describing Xero not only a joy to use, but even fun.

Xero was named one of the “10 Best Application UIs of 2008″ by Nielsen Norman Group, and in 2009 picked up two Webby Awards, including the People’s Voice award.

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RollingZilla Language Learning Game

Wake up the rolling faces before they drop into the ocean! I had a great deal of fun creating this whimsical physics-based translation game for the online learning service TranslationZilla.

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Search Engine Smackdown

Client: Pronet Advertising

This light-hearted game tests player’s search engine and web industry knowledge. Designed for online marketing wizards Pronet Advertising, it features caricatures of six search engine industry leaders duking it out in slapstick action goodness. Illustration provided by the talented Ali Teo.

Roles:

  • Concept & design
  • Character animation & sound FX
  • Flash, PHP & MySQL development

Launch Project

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Sudoku Holidays

Client: Maris Hotels

This game was designed to attract beginners and experts of Sudoku to the Maris Hotels site, and expose them to the Crete hotel chain’s large offering. Players are encouraged to solve puzzles as quick as possible in order to be in to win one of many holiday prizes. The game features a smart backend tracking system.

Roles:

  • Concept & design
  • Flash, PHP & MySQL development

Launch Project

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OnionSkin Animation Exhibit

Client: McWane Science Center

Designed to be part of the museum’s new ‘Science Works’ attraction, this touch-screen exhibit lets visitors create their own cell-based animation and save it to show friends and family later.

Roles:

  • Interface design + IA
  • Flash development
  • PHP + MySQL development

Launch Online Preview
Open Exhibit Information page

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FoodAim game

Client: Life Education Trust
Agency: SymbioAgency

Targetted at 6-12 year olds, this game was designed to make learning the food pyramid fun. Features illustration by Nikki Robinson.

Roles:

  • Game concept + storyboarding
  • Interface design (including colouring illustrations)
  • Flash development
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Guy Robinson Photographer

Client: Guy Robinson
Agency: Flightless

This simple and elegant photography portfolio site is updatable via an XML back-end.

Roles within a team:

  • Interface design
  • Flash development
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